iteration in gaming industry

Game developers 2K (created acclaimed Bioshock) developed an organic appreciation of the non-linear process of differentiating feedback at the heart of any creative endeavour: If there’s an over-arching theme of our development, it’s that we, like many other developers, believe that ultimate success in this industry comes from iteration. You have to build, evaluate (and […]

Materiality of Gaming/Learning

Slashdot has got around to linking to OCZ’s Neural Impulse Actuator (NIA) a brain-computer interface. Reviews of the NIA have been floating around for a while. The review on is interesting because in the introduction the impact of the device is framed in terms of existing interface devices: When we first heard of OCZ’s […]