Regarding the new game, does anyone know if there is an end to Spore or what? It is starting to seriously annoy me. I hate games that don’t end except if they exhaust a player’s interest. I have reached the highest level in the space stage and it doesn’t seem like I am meant to […]
Category Archives: Gaming
iteration in gaming industry
Game developers 2K (created acclaimed Bioshock) developed an organic appreciation of the non-linear process of differentiating feedback at the heart of any creative endeavour: If there’s an over-arching theme of our development, it’s that we, like many other developers, believe that ultimate success in this industry comes from iteration. You have to build, evaluate (and […]
PC Gaming: Too Complicated?
IGN PC had a conversation (I think by email) with Randy Stude, president of the PC Gaming Alliance and director of Intel’s Gaming Program Office, and Roy Taylor, the PCGA’s CTO as well as VP of content relations at Nvidia about what the PCGA actually does. The PC Gaming Alliance is made up of various […]
Gaming challenges
Via slashdot, a post on puzzles in video games by Michael Abbott: Despite my fondness for the adventure games of yore, it appears the days of puzzles in narrative games have come and gone. Puzzles – especially the serial unlocking variety found in the old LucasArts games – seem to have become a relic of […]
Materiality of Gaming/Learning
Slashdot has got around to linking to OCZ’s Neural Impulse Actuator (NIA) a brain-computer interface. Reviews of the NIA have been floating around for a while. The review on hothardware.com is interesting because in the introduction the impact of the device is framed in terms of existing interface devices: When we first heard of OCZ’s […]